Denora
Denora is a physics-based puzzle game inspired by Portal. After centuries of cryonic sleep, you wake up in a futuristic rehabilitation center. To find your way into the new society, you must first prove that your body is still fully functional.

The game was created in Unity in combination with Cinema 4D within about three months. The motivation behind this project was to further expand my experience in creating video games. Since I had previously created Bill Bones Island, my starting point this time was already more advanced.
Among many other features, the game includes a working gravity gun, animated lights and textures, reactive head movements, footsteps, and particle and fog effects. The first prototype includes a cryogenic lab and a demonstration level for physics testing.

The video below showcases the intro and an early gameplay demo. The intro dialog is computer-generated and serves as a placeholder. Be aware that there is a loud knocking sound in the first few seconds.
Denora was never released to the public and in the meantime, I devoted my attention to new projects. Nevertheless, I learned a lot about programming and game design during development!
